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NAR
2006
83views more  NAR 2006»
14 years 11 months ago
KOBAS server: a web-based platform for automated annotation and pathway identification
There is an increasing need to automatically annotate a set of genes or proteins (from genome sequencing, DNA microarray analysis or protein 2D gel experiments) using controlled v...
Jianmin Wu, Xizeng Mao, Tao Cai, Jingchu Luo, Lipi...
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
15 years 5 months ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
DIGRA
2003
Springer
15 years 5 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
CGF
2006
123views more  CGF 2006»
14 years 12 months ago
Dancing-to-Music Character Animation
In computer graphics, considerable research has been conducted on realistic human motion synthesis. However, most research does not consider human emotional aspects, which often s...
Takaaki Shiratori, Atsushi Nakazawa, Katsushi Ikeu...
STOC
1997
ACM
257views Algorithms» more  STOC 1997»
15 years 4 months ago
Practical Loss-Resilient Codes
We present randomized constructions of linear-time encodable and decodable codes that can transmit over lossy channels at rates extremely close to capacity. The encoding and decod...
Michael Luby, Michael Mitzenmacher, Mohammad Amin ...