Sciweavers

45 search results - page 3 / 9
» Web3D technologies in learning, education and training
Sort
View
AIED
2011
Springer
14 years 1 months ago
SMART: Speech-enabled Mobile Assisted Reading Technology for Word Comprehension
In this study, we designed and developed two educational games on mobile phones with support for speech-recognition to examine and train the cognitive underpinnings of word reading...
Anuj Kumar, Pooja Reddy, Matthew Kam
ECTEL
2007
Springer
15 years 1 months ago
IKASYS: Using Mobile Devices for Memorization and Training Activities
Mobile learning (m-learning) integrates the current mobile computing technology with educational aspects to enhance the effectiveness of the traditional learning process. This pape...
Naiara Maya, Ana Urrutia, Ohian Odriozola, Josune ...
TEDU
2008
126views Education» more  TEDU 2008»
14 years 7 months ago
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations
Abstract. Traditionally, medical education has used live patients to teach medical procedures. This carries a significant risk to patients. As learning technology advances, the ear...
Pablo Moreno-Ger, Carl Blesius, Paul Currier, Jos&...
ICWL
2007
Springer
15 years 3 months ago
Discovery of Educational Objective on E-Learning Resource: A Competency Approach
It is indeed important to implement e-Learning platforms for education and training purposes in a variety of domains. However, facing the enormous amount of learning resources, gui...
Shi-Ming Huang, Hsiang-Yuan Hsueh, Jing-Shiuan Hua
BCSHCI
2008
14 years 11 months ago
HCI for technology enhanced learning
The involvement of technology to support and enhance learning is ever increasing; for example moving from the traditional blackboard to electronic whiteboards, from printed books ...
Willem-Paul Brinkman, Charles van der Mast, Annett...