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SAC
2009
ACM
13 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
CANDT
2009
13 years 10 months ago
The conference room as a toolbox: technological and social routines in corporate meeting spaces
HCI, CSCW, and ubicomp researchers have developed new technologies and interaction techniques to support collaboration, ranging from electronic whiteboards to software supporting ...
Christopher Plaue, John T. Stasko, Mark Baloga
ESCIENCE
2007
IEEE
13 years 10 months ago
CDF Monte Carlo Production on LCG Grid via LcgCAF Portal
The improvements of the luminosity of the Tevatron Collider require large increases in computing requirements for the CDF experiment which has to be able to increase proportionally...
Gabriele Compostella, Donatella Lucchesi, Simone P...
BMCBI
2010
128views more  BMCBI 2010»
13 years 6 months ago
VIGOR, an annotation program for small viral genomes
Background: The decrease in cost for sequencing and improvement in technologies has made it easier and more common for the re-sequencing of large genomes as well as parallel seque...
Shiliang Wang, Jaideep P. Sundaram, David Spiro
BMCBI
2010
193views more  BMCBI 2010»
13 years 6 months ago
MZmine 2: Modular framework for processing, visualizing, and analyzing mass spectrometry-based molecular profile data
Background: Mass spectrometry (MS) coupled with online separation methods is commonly applied for differential and quantitative profiling of biological samples in metabolomic as w...
Tomás Pluskal, Sandra Castillo, Alejandro V...