This paper reports on an empirical study aimed at evaluating the utility of a reality-augmenting telepointer in a wearable videoconference system. Results show that using this tel...
Abstract. Conventional tabletop systems have focused on communication with virtual data, using phicons or physical objects as handles. This approach is versatile, given the full us...
Tangible Interfaces for Collaborative Learning Environments (TICLE) explores new ways that multimedia can enhance education without becoming the focus of the educational experienc...
Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use comput...
Alan F. Smeaton, Hyowon Lee, Colum Foley, Sin&eacu...
Multi-touch interactions are a promising means of control for interactive tabletops. However, a lack of precision and tactile feedback makes multi-touch controls a poor fit for ta...
Rebecca Fiebrink, Dan Morris, Meredith Ringel Morr...