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CHI
1994
ACM
15 years 5 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
IFIP
1993
Springer
15 years 5 months ago
What is a Deadlock?
Y. C. Tay
MM
1993
ACM
107views Multimedia» more  MM 1993»
15 years 5 months ago
What Video Can and Can't Do for Collaboration: A Case Study
As multimedia becomes an integral part of collaborative systems, we must understand how to design such systems to support users’ rich set of existing interaction skills, rather ...
Ellen Isaacs, John C. Tang