Sciweavers

7839 search results - page 1187 / 1568
» What's there and what's not
Sort
View
KBS
2007
74views more  KBS 2007»
15 years 1 months ago
GUIDE: Games with UML for interactive design exploration
In this paper we present our design tool GUIDE, which allows the user to explore a design in UML interactively by playing a game. The game incorporates both the design model and a...
Jennifer Tenzer, Perdita Stevens
AI
2002
Springer
15 years 1 months ago
Emergence of social conventions in complex networks
The emergence of social conventions in multi-agent systems has been analyzed mainly in settings where every agent may interact either with every other agent or with nearest neighb...
Jordi Delgado
AICOM
2002
96views more  AICOM 2002»
15 years 1 months ago
Comparing environments for developing software agents
In the last years, dozens of environments for modeling, testing and finally implementing multi-agent systems have been developed. Unfortunately, no standard criteria for understand...
Thomas Eiter, Viviana Mascardi
AICOM
2002
103views more  AICOM 2002»
15 years 1 months ago
The emergent computational potential of evolving artificial living systems
The computational potential of artificial living systems can be studied without knowing the algorithms that govern their behavior. Modeling single organisms by means of socalled c...
Jirí Wiedermann, Jan van Leeuwen
AMAI
2002
Springer
15 years 1 months ago
Nonmonotonicity and Compatibility Relations in Belief Structures
: We concern ourselves with the situation Here we investigate an extension of the basic concept of in which we use the Dempster-Shafer belief structure to a compatibility relation ...
Ronald R. Yager
« Prev « First page 1187 / 1568 Last » Next »