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» What HCI designers can learn from video game designers
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CHI
2005
ACM
15 years 10 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
IWEC
2007
14 years 11 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
TEI
2010
ACM
201views Hardware» more  TEI 2010»
15 years 4 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
ACMDIS
2006
ACM
15 years 3 months ago
Staying open to interpretation: engaging multiple meanings in design and evaluation
Human-Computer Interaction (HCI) often focuses on how designers can develop systems that convey a single, specific, clear interpretation of what they are for and how they should b...
Phoebe Sengers, Bill Gaver
ICS
2005
Tsinghua U.
15 years 3 months ago
What is worth learning from parallel workloads?: a user and session based analysis
Learning useful and predictable features from past workloads and exploiting them well is a major source of improvement in many operating system problems. We review known parallel ...
Julia Zilber, Ofer Amit, David Talby