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» What HCI designers can learn from video game designers
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Book
410views
16 years 7 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber
GRAPHITE
2003
ACM
15 years 2 months ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
15 years 1 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
ACMACE
2009
ACM
15 years 2 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
ITS
2010
Springer
178views Multimedia» more  ITS 2010»
15 years 2 months ago
Learning What Works in ITS from Non-traditional Randomized Controlled Trial Data
The traditional, well established approach to finding out what works in education research is to run a randomized controlled trial (RCT) using a standard pretest and posttest desig...
Zachary A. Pardos, Matthew D. Dailey, Neil T. Heff...