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» What HCI designers can learn from video game designers
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DUX
2007
15 years 1 months ago
Responsibilities and implications: further thoughts on ethnography and design
Many researchers and practitioners in user experience design have turned towards social sciences to find ways to understand the social contexts in which both users and technologie...
Paul Dourish
DATE
2002
IEEE
83views Hardware» more  DATE 2002»
15 years 2 months ago
Reconfigurable SoC - What Will it Look Like?
The argument against ASIC SoCs is that they have always taken too long and cost too much to design. As new process technologies come on line, the issue of inflexible, unyielding d...
J. Bryan Lewis, Ivo Bolsens, Rudy Lauwereins, Chri...
CHI
2008
ACM
15 years 10 months ago
Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies
This paper describes the design and interprets the results of a survey of 435 undergraduate students concerning the attitudes of this mainly millennial population towards sustaina...
Kristin Hanks, William Odom, David Roedl, Eli Blev...
BCSHCI
2008
14 years 11 months ago
Designing for people who do not read easily
Many people do not read easily for all sorts of reasons: social and cultural, because of impairments, or because of their context. Even in the area of impairments, design for peop...
Caroline Jarrett, Katie Grant, B. L. William Wong,...
84
Voted
DAC
2008
ACM
15 years 10 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty