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» What HCI designers can learn from video game designers
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CIKM
2009
Springer
14 years 10 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
CHI
2010
ACM
14 years 11 months ago
The family window: the design and evaluation of a domestic media space
Families have a strong need to connect with their loved ones over distance. However, most technologies do not provide the same feelings of connectedness that one feels from seeing...
Tejinder K. Judge, Carman Neustaedter, Andrew F. K...
CHI
2008
ACM
15 years 10 months ago
Designs on dignity: perceptions of technology among the homeless
Technology, it is argued, has the potential to improve everyone's life: from the workplace, to entertainment, to easing chores around the home. But what of people who have ne...
Christopher A. Le Dantec, W. Keith Edwards
CONTENT
2001
Springer
15 years 2 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
ECAI
1998
Springer
15 years 1 months ago
What You See Is What You Meant: direct knowledge editing with natural language feedback
Many kinds of knowledge-based system would be easier to develop and maintain if domain experts (as opposed to knowledge engineers) were in a position to define and edit the knowled...
Richard Power, Donia Scott, Roger Evans