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» What HCI designers can learn from video game designers
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SIGUCCS
2003
ACM
15 years 2 months ago
WebDAV: what it is, what it does, why you need it
Legacy network file services such as NFS, SMB/CIFS, and AFP changed the way we worked. File services running on crossplatform networks allowed us to save our files on remote syste...
Luis O. Hernández, Mahmoud Pegah
PERSUASIVE
2009
Springer
15 years 4 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
89
Voted
DAC
2006
ACM
15 years 10 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
HICSS
2008
IEEE
150views Biometrics» more  HICSS 2008»
15 years 4 months ago
Quantitative Early-Phase User Research Methods: Hard Data for Initial Product Design
We describe questions that commonly arise in early-phase user research for new technology products concerning customer needs, priorities, and market definition. We suggest that me...
Christopher N. Chapman, Edwin Love, James L. Alfor...
EDUTAINMENT
2009
Springer
15 years 4 months ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk