Sciweavers

300 search results - page 18 / 60
» What HCI designers can learn from video game designers
Sort
View
CHI
2007
ACM
15 years 10 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CANDC
2007
ACM
15 years 1 months ago
Designing for collaborative creative problem solving
Collaborative creativity is traditionally supported by formal techniques, such as brainstorming. These techniques improve the idea-generation process by creating group synergies, ...
Otmar Hilliges, Lucia Terrenghi, Sebastian Boring,...
HOTOS
1997
IEEE
15 years 1 months ago
What Synchronous Groupware Needs: Notification Services
Synchronous groupware is the class of applications in which two or more people collaborate in what they perceive to be real time. Most previous efforts to deploy synchronous group...
Mark Day
69
Voted
CHI
2010
ACM
15 years 2 months ago
What's your idea?: a case study of a grassroots innovation pipeline within a large software company
Establishing a grassroots innovation pipeline has come to the fore as strategy for nurturing innovation within large organizations. A key element of such pipelines is the use of a...
Brian P. Bailey, Eric Horvitz
CHI
2003
ACM
15 years 10 months ago
Ethnographic interviews guide design of ford vehicles website
This case study describes ethnographic interviews with vehicle buyers to learn how they make purchase decisions. The research was conducted for J. Walter Thompson (JWT), the digit...
Lori Anschuetz, Stephanie Rosenbaum