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» What HCI designers can learn from video game designers
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PUC
2011
14 years 4 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
HUC
2010
Springer
14 years 10 months ago
Serendipitous family stories: using findings from a study on family communication to share family history
Storytelling and sharing family histories are important parts of what it means to "be" a family. Based on results from a study on intergenerational communication over a ...
Frank R. Bentley, Sujoy Kumar Chowduhry
CHI
2005
ACM
15 years 10 months ago
Beyond "from" and "received": exploring the dynamics of email triage
Email triage is the process of going through unhandled email and deciding what to do with it. Email triage can quickly become a serious problem for users as the amount of unhandle...
Carman Neustaedter, A. J. Bernheim Brush, Marc A. ...
CHI
2011
ACM
14 years 1 months ago
Guess who?: enriching the social graph through a crowdsourcing game
Despite the tremendous popularity of social network sites both on the web and within enterprises, the relationship information they contain may be often incomplete or outdated. We...
Ido Guy, Adam Perer, Tal Daniel, Ohad Greenshpan, ...
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
15 years 10 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...