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AAMAS
2010
Springer
14 years 9 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
FECS
2006
152views Education» more  FECS 2006»
14 years 11 months ago
Lessons Learned From Different Types of Projects in Software Engineering
Educators teaching software engineering face a large problem when trying to assign "real world" projects. Should the instructors make up "real world" projects ...
Jennifer A. Polack-Wahl
87
Voted
ICSE
2005
IEEE-ACM
15 years 3 months ago
Observations and lessons learned from automated testing
This report addresses some of our observations made in a dozen of projects in the area of software testing, and more specifically, in automated testing. It documents, analyzes and...
Stefan Berner, Roland Weber, Rudolf K. Keller
AAMAS
2006
Springer
14 years 9 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
72
Voted
NORDICHI
2004
ACM
15 years 3 months ago
Sharing and learning through pair writing of scenarios
This paper describes the results of an empirical study consisting of five sessions where scenarios are written by two writers working in unison, for instance a usability specialis...
Adi B. Tedjasaputra, Eunice Ratna Sari, Georg Stro...