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» What HCI designers can learn from video game designers
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ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ICCBR
2010
Springer
15 years 1 months ago
Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse
In this paper we study the topic of CBR systems learning from observations in which those observations can be represented as stochastic policies. We describe a general framework wh...
Kellen Gillespie, Justin Karneeb, Stephen Lee-Urba...
CIG
2005
IEEE
15 years 3 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
ER
1999
Springer
196views Database» more  ER 1999»
15 years 2 months ago
A Process-Integrated Conceptual Design Environment for Chemical Engineering
Abstract. The process industries (chemicals, food, oil, ...) are characterized by - continuous or batch -- processes of material transformation. The design of such processes, and t...
Matthias Jarke, Thomas List, Klaus Weidenhaupt
71
Voted
ICC
2009
IEEE
124views Communications» more  ICC 2009»
14 years 7 months ago
Routing Games for Traffic Engineering
Abstract--Current data network scenario makes Traffic Engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in mo...
Federico Larroca, Jean-Louis Rougier