There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
In this paper we study the topic of CBR systems learning from observations in which those observations can be represented as stochastic policies. We describe a general framework wh...
Kellen Gillespie, Justin Karneeb, Stephen Lee-Urba...
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Abstract. The process industries (chemicals, food, oil, ...) are characterized by - continuous or batch -- processes of material transformation. The design of such processes, and t...
Abstract--Current data network scenario makes Traffic Engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in mo...