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» What HCI designers can learn from video game designers
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81
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HRI
2009
ACM
15 years 2 months ago
Nonverbal leakage in robots: communication of intentions through seemingly unintentional behavior
Human communication involves a number of nonverbal cues that are seemingly unintentional, unconscious, and automatic—both in their production and perception—and convey rich in...
Bilge Mutlu, Fumitaka Yamaoka, Takayuki Kanda, Hir...
CHI
2011
ACM
14 years 1 months ago
Knowing funny: genre perception and categorization in social video sharing
Categorization of online videos is often treated as a tag suggestion task; tags can be generated by individuals or by machine classification. In this paper, we suggest categoriza...
Jude Yew, David A. Shamma, Elizabeth F. Churchill
65
Voted
AVI
2008
15 years 12 hour ago
Revealing uncertainty for information visualization
Uncertainty in data occurs in domains ranging from natural science to medicine to computer science. By developing ways to include uncertainty in our information visualizations we ...
Meredith M. Skeels, Bongshin Lee, Greg Smith, Geor...
IJMMS
2007
132views more  IJMMS 2007»
14 years 9 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
MM
2005
ACM
97views Multimedia» more  MM 2005»
15 years 3 months ago
Recognition of hands-free speech and hand pointing action for conversational TV
In this paper, we propose a structure and components of a conversational television set(TV) to which we can ask anything on the broadcasted contents and receive the interesting in...
Yasuo Ariki, Tetsuya Takiguchi, Atsushi Sako