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» What HCI designers can learn from video game designers
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ATAL
2005
Springer
15 years 3 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
75
Voted
TWC
2008
120views more  TWC 2008»
14 years 9 months ago
Cooperation Enforcement and Learning for Optimizing Packet Forwarding in Autonomous Wireless Networks
In wireless ad hoc networks, autonomous nodes are reluctant to forward others' packets because of the nodes' limited energy. However, such selfishness and noncooperation ...
Charles Pandana, Zhu Han, K. J. Ray Liu
HT
2000
ACM
15 years 2 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
OZCHI
2006
ACM
15 years 3 months ago
A wearable folding display for self-expression
This paper proposes the design rationale of a wearable display that is able to convey the behavioral typology of its wearers by merging insights from wearable computing, aesthetic...
Andrew Vande Moere, Monika Hoinkis
DAC
2006
ACM
14 years 11 months ago
A fast HW/SW FPGA-based thermal emulation framework for multi-processor system-on-chip
With the growing complexity in consumer embedded products and the improvements in process technology, Multi-Processor SystemOn-Chip (MPSoC) architectures have become widespread. T...
David Atienza, Pablo Garcia Del Valle, Giacomo Pac...