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» What HCI designers can learn from video game designers
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ACG
2009
Springer
15 years 4 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
SIGUCCS
2003
ACM
15 years 2 months ago
Macintosh OS X: a smooth migration
The Ringling School of Art and Design is a fully accredited four year college of visual art and design with a student population of approximately 1000. The Ringling School has ach...
Scott E. Hanselman, Mahmoud Pegah
IJET
2007
121views more  IJET 2007»
14 years 9 months ago
A Technology Based Program That Matches Enrichment Resources With Student Strengths
Remarkable advances in instructional communication technology (ICT) have now made is possible to provide high levels of enrichment and the kinds of curricular differentiation that...
Joseph S. Renzulli, Sally M. Reis
73
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CHI
2004
ACM
15 years 10 months ago
Acquiring in situ training data for context-aware ubiquitous computing applications
Ubiquitous, context-aware computer systems may ultimately enable computer applications that naturally and usefully respond to a user's everyday activity. Although new algorit...
Stephen S. Intille, Ling Bao, Emmanuel Munguia Tap...
WACV
2007
IEEE
15 years 3 months ago
A Vision System for Monitoring Intermodal Freight Trains
We describe the design and implementation of a vision based Intermodal Train Monitoring System(ITMS) for extracting various features like length of gaps in an intermodal(IM) train...
Avinash Kumar, Narendra Ahuja, John M. Hart, Vises...