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» What HCI designers can learn from video game designers
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INTERACTION
2009
ACM
15 years 2 months ago
RoboEarth: connecting robots worldwide
In this paper, we present the core concept and the benefits of an approach called RoboEarth which will be highly beneficial for future robotic applications in science and industry...
Oliver Zweigle, René van de Molengraft, Raf...
CIVR
2008
Springer
271views Image Analysis» more  CIVR 2008»
14 years 11 months ago
Multiple feature fusion by subspace learning
Since the emergence of extensive multimedia data, feature fusion has been more and more important for image and video retrieval, indexing and annotation. Existing feature fusion t...
Yun Fu, Liangliang Cao, Guodong Guo, Thomas S. Hua...
MOBISYS
2009
ACM
15 years 10 months ago
xShare: supporting impromptu sharing of mobile phones
Loaded with personal data, e.g. photos, contacts, and call history, mobile phones are truly personal devices. Yet it is often necessary or desirable to share our phones with other...
Yunxin Liu, Ahmad Rahmati, Yuanhe Huang, Hyukjae J...
GAMEON
2003
14 years 11 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
WWW
2002
ACM
15 years 10 months ago
Visualizing web site comparisons
The Web is increasingly becoming an important channel for conducting businesses, disseminating information, and communicating with people on a global scale. More and more companie...
Bing Liu, Kaidi Zhao, Lan Yi