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» What HCI designers can learn from video game designers
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CHI
2009
ACM
14 years 6 months ago
On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners
In this paper, we argue that HCI practitioners are facing new challenges in design and evaluation that can benefit from the establishment of commonly valued use qualities, with as...
Katherine Isbister, Kristina Höök
CHI
2008
ACM
14 years 6 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CSCW
2011
ACM
13 years 1 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
CHI
2009
ACM
14 years 6 months ago
HCI for the real world
HCI as a field comfortably and unquestionably links itself with the corporate world. What does this mean in terms of an ethics of problem choice, meaning the considerations that i...
Nicholas Knouf
FUNGAMES
2008
13 years 7 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...