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» What HCI designers can learn from video game designers
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CHI
2009
ACM
15 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
JCAL
2011
89views more  JCAL 2011»
14 years 15 days ago
What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through partic
Following the increasing calls for a more skeptical analysis of web 2.0 and the empowerment of learners’ voices in formulating upcoming technologies, this paper elaborates on the...
George Palaigeorgiou, George Triantafyllakos, Avgo...
CHI
2008
ACM
15 years 10 months ago
What is good?: a comparison between the quality criteria used in design and science
The human-computer interaction community is an umbrella for many disciplines. Conflicts occur from time to time, in particular between scientists and designers. This article compa...
Christoph Bartneck
HCI
2009
14 years 7 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
CHI
2007
ACM
15 years 10 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle