Sciweavers

300 search results - page 6 / 60
» What HCI designers can learn from video game designers
Sort
View
MC
2007
14 years 11 months ago
What Can the Hundred Languages of Children Teach Us?
In this paper we want to make use of the "Hundred Languages of Children" observed by Reggio pedagogue L. Malaguzzi, in order to understand the process of being engaged b...
Andrea Kohlhase, Heidi Schelhowe, Michael Lund
DIGRA
2005
Springer
15 years 3 months ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
14 years 8 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis
INTERACT
2003
14 years 11 months ago
User Centred Design through the Keyhole: Video Design Case
: This paper develops a design case format capable of engaging design practitioners and design students in reflective dialog about their user centred design practice. The core idea...
Ole Sejer Iversen, Jacob Buur
IJMMS
2007
195views more  IJMMS 2007»
14 years 9 months ago
Berlin Brain-Computer Interface - The HCI communication channel for discovery
The investigation of innovative Human–Computer Interfaces (HCI) provides a challenge for future interaction research and development. Brain–Computer Interfaces (BCIs) exploit ...
Roman Krepki, Gabriel Curio, Benjamin Blankertz, K...