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» What HCI designers can learn from video game designers
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EUROPAR
2009
Springer
15 years 4 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
CHI
1998
ACM
15 years 1 months ago
What can I say? Evaluating a Spoken Language Interface to Email
This paper presents experimental results comparing two different designs for a spoken language interface to email. We compare a mixed-initiative dialogue style, in which users can...
Marilyn A. Walker, Jeanne Fromer, Giuseppe Di Fabb...
CORR
2010
Springer
151views Education» more  CORR 2010»
14 years 9 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
FPLAY
2008
14 years 11 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
ACMACE
2005
ACM
15 years 3 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot