A general learning task for a robot in a new environment is to learn about objects and what actions/effects they afford. To approach this, we look at ways that a human partner c...
ion for Concurrent Objects Ivana Filipovi´c, Peter O’Hearn, Noam Rinetzky, and Hongseok Yang Queen Mary University of London, UK Concurrent data structures are usually designed ...
Ivana Filipovic, Peter W. O'Hearn, Noam Rinetzky, ...
Customers are usually passive in an electronic commerce transaction. Based on a new two times concurrent signature, this article presents a fair electronic payment (E-payment) pro...
Containing much valuable information, networks such as the World Wide Web, social networks and metabolic networks draw increasingly attention in scientific communities. Network cl...
Designers are skilled at sketching and prototyping the look of interfaces, but to explore various behaviors (what the interface does in response to input) typically requires progr...
Brad A. Myers, Sun Young Park, Yoko Nakano, Greg M...