If a wearable device can register what the wearer is currently doing, it can anticipate and adjust its behavior to avoid redundant interaction with the user. However, the relevanc...
Instruction fetch behavior has been shown to be very regular and predictable, even for diverse application areas. In this work, we propose the Lookahead Instruction Fetch Engine (...
Stephen Roderick Hines, Yuval Peress, Peter Gavin,...
In this paper we show how recent concepts from Dynamic Logic, and in particular from Dynamic Epistemic logic, can be used to model and interpret quantum behavior. Our main thesis ...
Real-time systems operate in \real," continuous time and state changes may occur at any real-numbered time point. Yet many veri cation methods are based on the assumption that...
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...