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151
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CONCUR
1998
Springer
15 years 5 months ago
Algebraic Techniques for Timed Systems
Performance evaluation is a central issue in the design of complex real-time systems. In this work, we propose an extension of socalled "Max-Plus" algebraic techniques to...
Albert Benveniste, Claude Jard, Stephane Gaubert
106
Voted
CONCUR
2009
Springer
15 years 7 months ago
Flow Policy Awareness for Distributed Mobile Code
Several programming constructs have recently been proposed with the purpose of enabling the programmer to encode declassifying information flows within a program that complies wi...
Ana Almeida Matos
102
Voted
DIGRA
2003
Springer
15 years 6 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
124
Voted
IWEC
2004
15 years 2 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
104
Voted
PUC
2011
14 years 7 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...