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WSC
1997
13 years 7 months ago
Simulation of Multiple Time-Pressured Agents
The paper describes a simulation substrate that allows thinking agents to interact with a world. The world is simulated by standard discrete event simulation, but the timing of an...
Scott D. Anderson
DIGRA
2005
Springer
13 years 11 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
SIGCSE
1999
ACM
111views Education» more  SIGCSE 1999»
13 years 10 months ago
JDuck: building a software engineering tool in Java as a CS2 project
This paper describes our experiences in having students build a software engineering tool as a course project in a CS2 course. The tool, which we called JDuck Java DocumenterofCo...
Michael W. Godfrey, Dan Grossman
SIGMOD
2008
ACM
113views Database» more  SIGMOD 2008»
13 years 5 months ago
A "Gap Bridger"
I knew Jim Gray as a colleague, a friend and an employee. He created the first Microsoft Research group outside of our initial research lab in Redmond, WA. Jim's impact on in...
Richard F. Rashid
21
Voted
ATAL
2010
Springer
13 years 7 months ago
Modeling recursive reasoning by humans using empirically informed interactive POMDPs
Recursive reasoning of the form what do I think that you think that I think (and so on) arises often while acting rationally in multiagent settings. Several multiagent decision-ma...
Prashant Doshi, Xia Qu, Adam Goodie, Diana Young