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GRAPHICSINTERFACE
2003
14 years 10 months ago
Finding Things In Fisheyes: Memorability in Distorted Spaces
Interactive fisheye views use distortion to show both local detail and global context in the same display space. Although fisheyes allow the presentation and inspection of large d...
Amy Skopik, Carl Gutwin
72
Voted
WSC
1997
14 years 10 months ago
Simulation of Multiple Time-Pressured Agents
The paper describes a simulation substrate that allows thinking agents to interact with a world. The world is simulated by standard discrete event simulation, but the timing of an...
Scott D. Anderson
GRAPHICSINTERFACE
1996
14 years 10 months ago
Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware
Desktop conferencing systems are now shifting from strict view-sharing towards relaxed "what-you-see-iswhat-I-see" interfaces, where distributed participants in a real t...
Saul Greenberg, Carl Gutwin, Andy Cockburn
ETRA
2010
ACM
213views Biometrics» more  ETRA 2010»
14 years 10 months ago
Qualitative and quantitative scoring and evaluation of the eye movement classification algorithms
This paper presents a set of qualitative and quantitative scores designed to assess performance of any eye movement classification algorithm. The scores are designed to provide a ...
Oleg V. Komogortsev, Sampath Jayarathna, Do Hyong ...
CSE
2009
IEEE
14 years 10 months ago
Social Relationship Identification: An Example of Social Query
Every moment, millions of people worldwide are communicating and sharing content online. We express ourselves online to enrich existing relationships and establish new relationship...
Christopher P. Diehl, Jaime Montemayor, Michael Pe...