Interactive fisheye views use distortion to show both local detail and global context in the same display space. Although fisheyes allow the presentation and inspection of large d...
The paper describes a simulation substrate that allows thinking agents to interact with a world. The world is simulated by standard discrete event simulation, but the timing of an...
Desktop conferencing systems are now shifting from strict view-sharing towards relaxed "what-you-see-iswhat-I-see" interfaces, where distributed participants in a real t...
This paper presents a set of qualitative and quantitative scores designed to assess performance of any eye movement classification algorithm. The scores are designed to provide a ...
Oleg V. Komogortsev, Sampath Jayarathna, Do Hyong ...
Every moment, millions of people worldwide are communicating and sharing content online. We express ourselves online to enrich existing relationships and establish new relationship...
Christopher P. Diehl, Jaime Montemayor, Michael Pe...