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» When Can Limited Randomness Be Used in Repeated Games
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114
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ACMACE
2005
ACM
15 years 6 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
SIAMDM
2008
99views more  SIAMDM 2008»
15 years 17 days ago
Phase Changes in Subtree Varieties in Random Recursive and Binary Search Trees
We study the variety of subtrees lying on the fringe of recursive trees and binary search trees by analyzing the distributional behavior of Xn,k, which counts the number of subtree...
Qunqiang Feng, Hosam M. Mahmoud, Alois Panholzer
GLOBECOM
2009
IEEE
15 years 7 months ago
Collaborative Quickest Spectrum Sensing via Random Broadcast in Cognitive Radio Systems
Abstract— Quickest detection is applied in the spectrum sensing of cognitive radio systems when multiple secondary users collaborate with limited communication time slots. When t...
Husheng Li, Huaiyu Dai, Chengzhi Li
111
Voted
COR
2007
95views more  COR 2007»
15 years 19 days ago
Inventory routing with continuous moves
The typical inventory routing problem deals with the repeated distribution of a single product from a single facility with an unlimited supply to a set of customers that can all b...
Martin W. P. Savelsbergh, Jin-Hwa Song
ICML
2004
IEEE
16 years 1 months ago
Semi-supervised learning using randomized mincuts
In many application domains there is a large amount of unlabeled data but only a very limited amount of labeled training data. One general approach that has been explored for util...
Avrim Blum, John D. Lafferty, Mugizi Robert Rweban...