Sciweavers

205 search results - page 6 / 41
» When Can Limited Randomness Be Used in Repeated Games
Sort
View
91
Voted
ICPR
2010
IEEE
14 years 11 months ago
Robust Figure Extraction on Textured Background: A Game-Theoretic Approach
Feature-based image matching relies on the assumption that the features contained in the model are distinctive enough. When both model and data present a sizeable amount of clutte...
Andrea Albarelli, Emanuele Rodolà, Alberto Cavall...
95
Voted
HUC
2005
Springer
15 years 6 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
77
Voted
AAAI
2008
15 years 3 months ago
Achieving Cooperation in a Minimally Constrained Environment
We describe a simple environment to study cooperation between two agents and a method of achieving cooperation in that environment. The environment consists of randomly generated ...
Steven Damer, Maria L. Gini
132
Voted
VLDB
2004
ACM
134views Database» more  VLDB 2004»
15 years 6 months ago
Memory-Limited Execution of Windowed Stream Joins
We address the problem of computing approximate answers to continuous sliding-window joins over data streams when the available memory may be insufficient to keep the entire join...
Utkarsh Srivastava, Jennifer Widom
101
Voted
AAAI
2010
15 years 2 months ago
Voting Almost Maximizes Social Welfare Despite Limited Communication
In cooperative multiagent systems an alternative that maximizes the social welfare--the sum of utilities--can only be selected if each agent reports its full utility function. Thi...
Ioannis Caragiannis, Ariel D. Procaccia