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SIMVIS
2007
13 years 7 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
WWW
2003
ACM
14 years 7 months ago
Comparing link marker visualization techniques: changes in reading behavior
Links are one of the most important means for navigation in the World Wide Web. However, the visualization of and the interaction with Web links have been scarcely explored, altho...
Hartmut Obendorf, Harald Weinreich
CIKM
2006
Springer
13 years 10 months ago
A comparative study on classifying the functions of web page blocks
In this paper, we study the problem of learning block classification models to estimate block functions. We distinguish general models, which are learned across multiple sites, an...
Xiangye Xiao, Qiong Luo, Xing Xie, Wei-Ying Ma
BMCBI
2010
190views more  BMCBI 2010»
13 years 6 months ago
Sample size and statistical power considerations in high-dimensionality data settings: a comparative study of classification alg
Background: Data generated using `omics' technologies are characterized by high dimensionality, where the number of features measured per subject vastly exceeds the number of...
Yu Guo, Armin Graber, Robert N. McBurney, Raji Bal...
HICSS
1994
IEEE
141views Biometrics» more  HICSS 1994»
13 years 10 months ago
Empirical CATeam Research in Meetings
Meeting research and especially research on Computer Supported Meetings of natural teams is not available in abundance. What is reported of meetings often uses a rather limited th...
Helmut Krcmar, Henrik Lewe, Gerhard Schwabe