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FPLAY
2008
15 years 2 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
FSE
2008
Springer
162views Cryptology» more  FSE 2008»
15 years 2 months ago
Collisions on SHA-0 in One Hour
At Crypto 2007, Joux and Peyrin showed that the boomerang attack, a classical tool in block cipher cryptanalysis, can also be very useful when analyzing hash functions. They applie...
Stéphane Manuel, Thomas Peyrin
81
Voted
ACL
2008
15 years 2 months ago
Assessing the Costs of Sampling Methods in Active Learning for Annotation
Traditional Active Learning (AL) techniques assume that the annotation of each datum costs the same. This is not the case when annotating sequences; some sequences will take longe...
Robbie Haertel, Eric K. Ringger, Kevin D. Seppi, J...
ALENEX
2008
142views Algorithms» more  ALENEX 2008»
15 years 2 months ago
Consensus Clustering Algorithms: Comparison and Refinement
Consensus clustering is the problem of reconciling clustering information about the same data set coming from different sources or from different runs of the same algorithm. Cast ...
Andrey Goder, Vladimir Filkov
HVEI
2010
15 years 2 months ago
The effect of exposure on MaxRGB color constancy
The performance of the MaxRGB illumination-estimation method for color constancy and automatic white balancing has been reported in the literature as being mediocre at best; howev...
Brian V. Funt, Lilong Shi