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» When physical is not real enough
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UIST
2003
ACM
15 years 5 months ago
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Recent advances in sensing technology have enabled a new generation of tabletop displays that can sense multiple points of input from several users simultaneously. However, apart ...
Mike Wu, Ravin Balakrishnan
HHCI
2000
15 years 3 months ago
The Sense of Object-Presence with Projection-Augmented Models
Projection-augmented models are a type of non-immersive, coincident haptic and visual display that uses a physical model as a three dimensional screen for projected visual informa...
Brett Stevens, Jennifer Jerrams-Smith
OPODIS
2004
15 years 1 months ago
Clock Synchronization for Wireless Networks
Abstract. Time synchronization is a fundamental service in many wireless applications. While the synchronization problem is well-studied in traditional wired networks, physical con...
Rui Fan, Indraneel Chakraborty, Nancy A. Lynch
VMV
2004
167views Visualization» more  VMV 2004»
15 years 1 months ago
Rendering and Simulation of Liquid Foams
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
Martin Sunkel, Jan Kautz, Hans-Peter Seidel
RAS
2002
112views more  RAS 2002»
14 years 11 months ago
Avoiding self-occlusions and preserving visibility by path planning in the image
In this paper, we address the problem of generating trajectories of some image features in order to control efficiently a robotic system using an image-based control strategy. Firs...
Youcef Mezouar, François Chaumette