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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 2 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
ISWC
1998
IEEE
15 years 1 months ago
Augment-able Reality: Situated Communication through Physical and Digital Spaces
Most existing augmented reality systems only provide a method for browsing information that is situated in the real world context. This paper describes a system that allows users ...
Jun Rekimoto, Yuji Ayatsuka, Kazuteru Hayashi
ATAL
2009
Springer
15 years 4 months ago
Perspectives and challenges of agent-based simulation as a tool for economics and other social sciences
This paper argues that the agent-based simulation approach is just the one appropriate to the social sciences (including economics). Although there were many predecessor approache...
Klaus G. Troitzsch
BCSHCI
2007
14 years 11 months ago
Second International Workshop on Physicality
When designing purely physical products we do not necessarily have to understand what it is about their physicality that makes them work - they simply have it. However, as we desi...
Devina Ramduny-Ellis, Alan J. Dix, Steve Gill
RTAS
2008
IEEE
15 years 4 months ago
Physical Assembly Mapper: A Model-Driven Optimization Tool for QoS-Enabled Component Middleware
This paper provides four contributions to the study of optimization techniques for component-based distributed realtime and embedded (DRE) systems. First, we describe key challeng...
Krishnakumar Balasubramanian, Douglas C. Schmidt