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AIIDE
2008
15 years 2 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ISBI
2002
IEEE
16 years 16 days ago
Towards high performance small animal positron emission tomography
During the last decade increasingly sophisticated positron emission tomography (PET) scanners have been developed for imaging small laboratory animals. These systems often exhibit...
Calvin A. Johnson, Jürgen Seidel, Javier Pasc...
WWW
2009
ACM
16 years 15 days ago
Adaptive bidding for display advertising
Motivated by the emergence of auction-based marketplaces for display ads such as the Right Media Exchange, we study the design of a bidding agent that implements a display adverti...
Arpita Ghosh, Benjamin I. P. Rubinstein, Sergei Va...
WWW
2007
ACM
16 years 15 days ago
Using Google distance to weight approximate ontology matches
Discovering mappings between concept hierarchies is widely regarded as one of the hardest and most urgent problems facing the Semantic Web. The problem is even harder in domains w...
Risto Gligorov, Warner ten Kate, Zharko Aleksovski...
WWW
2005
ACM
16 years 15 days ago
Making RDF presentable: integrated global and local semantic Web browsing
This paper discusses generating document structure from annotated media repositories in a domain-independent manner. This approaches the vision of a universal RDF browser. We star...
Lloyd Rutledge, Jacco van Ossenbruggen, Lynda Hard...