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» Where computers disappear, virtual humans appear
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HAPTICS
2009
IEEE
15 years 4 months ago
Virtual active touch: Perceived roughness through a pointing-stick-type tactile interface
For realizing a tactile display for a handheld device, active touch movement should be represented on a small interface. We propose the addition of a tactile feedback mechanism fo...
Takahiro Yamauchi, Masashi Konyo, Shogo Okamoto, S...
SAC
2008
ACM
14 years 9 months ago
Increasing trust through the use of 3d e-commerce environment
Existing 2D e-commerce internet websites provide users with only relatively simple, browser-based interface to access available products and services. These websites often lack in...
Nasser Nassiri
CHI
2001
ACM
15 years 9 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
ACCV
2010
Springer
14 years 4 months ago
Social Interactive Human Video Synthesis
In this paper, we propose a computational model for social interaction between three people in a conversation, and demonstrate results using human video motion synthesis. We utilis...
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Ric...
PRESENCE
2002
113views more  PRESENCE 2002»
14 years 9 months ago
"It/I": A Theater Play Featuring an Autonomous Computer Character
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
Claudio S. Pinhanez, Aaron F. Bobick