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» Which Triangulations Approximate the Complete Graph
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100
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SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
15 years 6 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
127
Voted
FOCS
2008
IEEE
15 years 7 months ago
Degree Bounded Network Design with Metric Costs
Given a complete undirected graph, a cost function on edges and a degree bound B, the degree bounded network design problem is to find a minimum cost simple subgraph with maximum...
Yuk Hei Chan, Wai Shing Fung, Lap Chi Lau, Chun Ko...
AINA
2007
IEEE
15 years 7 months ago
Depth-Latency Tradeoffs in Multicast Tree Algorithms
The construction of multicast trees is complicated by the need to balance a number of important objectives, including: minimizing latencies, minimizing depth/hops, and bounding th...
Michael T. Helmick, Fred S. Annexstein
110
Voted
COCO
2010
Springer
133views Algorithms» more  COCO 2010»
15 years 4 months ago
Spectral Algorithms for Unique Games
We present a new algorithm for Unique Games which is based on purely spectral techniques, in contrast to previous work in the area, which relies heavily on semidefinite programmi...
Alexandra Kolla
83
Voted
INFOCOM
2009
IEEE
15 years 7 months ago
Computing the Capacity Region of a Wireless Network
—We consider a wireless network of n nodes that communicate over a common wireless medium under some interference constraints. Our work is motivated by the need for an efficient...
Ramakrishna Gummadi, Kyomin Jung, Devavrat Shah, R...