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» Why Not Use a Pattern-Based Parallel Programming System
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PLDI
2012
ACM
13 years 5 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
ISPASS
2009
IEEE
15 years 9 months ago
Analyzing CUDA workloads using a detailed GPU simulator
Modern Graphic Processing Units (GPUs) provide sufficiently flexible programming models that understanding their performance can provide insight in designing tomorrow’s manyco...
Ali Bakhoda, George L. Yuan, Wilson W. L. Fung, He...
IPPS
2009
IEEE
15 years 9 months ago
Handling OS jitter on multicore multithreaded systems
Various studies have shown that OS jitter can degrade parallel program performance considerably at large processor counts. Most sources of system jitter fall broadly into 5 catego...
Pradipta De, Vijay Mann, Umang Mittaly
IWCC
1999
IEEE
15 years 7 months ago
Design and Analysis of the Alliance/University of New Mexico Roadrunner Linux SMP SuperCluster
This paper will discuss high performance clustering from a series of critical topics: architectural design, system software infrastructure, and programming environment. This will ...
David A. Bader, Arthur B. Maccabe, Jason R. Mastal...
ICDCS
1997
IEEE
15 years 7 months ago
Predictable Network Computing
Clusters of networked, off-the-shelf workstations are currently used for computationintensive, parallel applications. However, it is hardly possible to predict the timing behaviou...
Andreas Polze, Gerhard Fohler, Matthias Werner