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» Why Not Use a Pattern-Based Parallel Programming System
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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 7 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
145
Voted
ICARCV
2002
IEEE
185views Robotics» more  ICARCV 2002»
15 years 7 months ago
Evolving cooperative robotic behaviour using distributed genetic programming
Cooperative robotic systems provide design and implementation challenges that are not easy to solve. This paper describes a parallel implementation for evolving cooperative roboti...
Chris H. Messom, Matthew G. Walker
IPPS
1999
IEEE
15 years 6 months ago
A Transformational Framework for Skeletal Programs: Overview and Case Study
A structured approach to parallel programming allows to construct applications by composing skeletons, i.e., recurring patterns of task- and data-parallelism. First academic and co...
Sergei Gorlatch, Susanna Pelagatti
PLDI
2010
ACM
15 years 7 months ago
An analysis of the dynamic behavior of JavaScript programs
The JavaScript programming language is widely used for web programming and, increasingly, for general purpose computing. As such, improving the correctness, security and performan...
Gregor Richards, Sylvain Lebresne, Brian Burg, Jan...
PDS
1996
15 years 3 months ago
Towards a theory of shared data in distributed systems
We have developed a theory of sharing which captures the behaviour of programs with respect to shared data into the framework of process algebra. The core theory can describe prog...
Simon A. Dobson, Christopher P. Wadsworth