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ICC
2007
IEEE
161views Communications» more  ICC 2007»
15 years 4 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
LCN
2005
IEEE
15 years 3 months ago
Differentiation of Downlink 802.11e Traffic in the Virtual Collision Handler
— A number of analytical models have been proposed to describe the priority schemes of the Enhanced Distributed Channel Access (EDCA) mechanism of the IEEE 802.11e standard. EDCA...
Paal Engelstad, Olav N. Østerbø
WIOPT
2005
IEEE
15 years 3 months ago
A New Hybrid Scheduling Framework for Asymmetric Wireless Environments with Request Repetition
Abstract— The ever-increasing popularity of web services, growing demand for wireless multimedia and introduction of new, feature-enhanced, hand-held devices has already given bi...
Navrati Saxena, Maria Cristina Pinotti, Kalyan Bas...
CN
2007
99views more  CN 2007»
14 years 9 months ago
Mistreatment-resilient distributed caching
The distributed partitioning of autonomous, self-aware nodes into cooperative groups, within which scarce resources could be effectively shared for the benefit of the group, is ...
Georgios Smaragdakis, Nikolaos Laoutaris, Azer Bes...
LISA
2008
15 years 1 days ago
Portable Desktop Applications Based on P2P Transportation and Virtualization
Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...
Youhui Zhang, Xiaoling Wang, Liang Hong