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HT
2000
ACM
15 years 3 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
CORR
2010
Springer
156views Education» more  CORR 2010»
14 years 9 months ago
Imitation learning of motor primitives and language bootstrapping in robots
Abstract— Imitation learning in robots, also called programing by demonstration, has made important advances in recent years, allowing humans to teach context dependant motor ski...
Thomas Cederborg, Pierre-Yves Oudeyer
CORR
2010
Springer
65views Education» more  CORR 2010»
14 years 10 months ago
Efficient Computation of Optimal Trading Strategies
Given the return series for a set of instruments, a trading strategy is a switching function that transfers wealth from one instrument to another at specified times. We present ef...
Victor Boyarshinov, Malik Magdon-Ismail
AIED
2009
Springer
14 years 8 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
FPLAY
2008
15 years 6 days ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...