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ACMACE
2004
ACM
15 years 2 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
69
Voted
ICALT
2003
IEEE
15 years 2 months ago
On Tools for Analysis of Collaborative Problem Solving
Analysis of collaborative problem solving involves analysis of dialogue and interaction, analysis of tasks and social roles through ethnographic and other field studies. Use of to...
Nikolaos M. Avouris, Vassilis Komis, Georgios Fiot...
CHI
2008
ACM
15 years 10 months ago
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquito...
Brenda López Silva, Brian Uphoff, Darshan B...
PERCOM
2005
ACM
15 years 9 months ago
Modeling Context-Aware e-Learning Scenarios
In the last decade, e-learning has been introduced to a variety of blended learning scenarios, such as life-long learning, University lectures, and game-based learning. In all the...
Michael Derntl, Karin Anna Hummel
ML
1998
ACM
115views Machine Learning» more  ML 1998»
14 years 9 months ago
Pharmacophore Discovery Using the Inductive Logic Programming System PROGOL
This paper is a case study of a machine aided knowledge discovery process within the general area of drug design. More speci cally, the paper describes a sequence of experiments in...
Paul W. Finn, Stephen Muggleton, David Page, Ashwi...