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VISUALIZATION
2002
IEEE
15 years 5 months ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege
100
Voted
ITS
2010
Springer
130views Multimedia» more  ITS 2010»
15 years 5 months ago
Coordinate Geometry Learning Environment with Game-Like Properties
Mily’s World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical represen...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
102
Voted
CHI
2009
ACM
15 years 5 months ago
Passive photography from a creative perspective: "If I would just shoot the same thing for seven days, it's like... What's the p
This paper aims to contribute with an understanding of meaningful experiences of photography, to support reflection upon the design of future camera devices. We have conducted a s...
Sara Ljungblad
90
Voted
ECAL
2001
Springer
15 years 5 months ago
I Like What I Know: How Recognition-Based Decisions Can Structure the Environment
Cognitive mechanisms are shaped by evolution to match their environments. But through their use, these mechanisms exert a shaping force on their surroundings as well. Here we explo...
Peter M. Todd, Simon Kirby
SIGGRAPH
1999
ACM
15 years 5 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin