Mobility is more and more mediated, supported and transformed by technological artefacts and infrastructures. Especially technologies labelled as mobile, pervasive, ubiquitous or ...
A DRAFT computer vision book by Prof. Richard Szeliski. The book reflects the author's wide experience in practical computer vision algorithms that he has developed while work...
A tangible material is a primary element in the everyday creative practice of any craft artist. Although craft artists implicitly understand the expressive aspects of the tangible...
The goal of the research is creation of an adaptation mechanism for the delivery of threedimensional content. The adaptation of content, for various network and terminal capabilit...
HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, St...
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...