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» WireAR-Legacy Applications in Augmented Reality
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EHCI
2001
15 years 1 months ago
Consistency in Augmented Reality Systems
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz
SIGGRAPH
1996
ACM
15 years 3 months ago
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking
Accurate registration between real and virtual objects is crucial for augmented reality applications. Existing tracking methods are individually inadequate: magnetic trackers are ...
Andrei State, Gentaro Hirota, David T. Chen, Willi...
VRST
2006
ACM
15 years 5 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
NETGAMES
2006
ACM
15 years 5 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
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ECCV
2004
Springer
16 years 1 months ago
An Accuracy Certified Augmented Reality System for Therapy Guidance
Our purpose is to provide an augmented reality system for Radio-Frequency guidance that could superimpose a 3D model of the liver, its vessels and tumors (reconstructed from CT ima...
Stéphane Nicolau, Xavier Pennec, Luc Soler,...