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» Wireless Handheld Devices Become Trusted Network Devices
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112
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ACMACE
2005
ACM
15 years 7 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
85
Voted
PERCOM
2005
ACM
16 years 1 months ago
Toward Unlinkable ID Management for Multi-Service Environments
As pervasive computing environments become popular, ID devices, such as smart cards and RFID tags, introduce multi-service environments, in which a user can receive multiple servi...
Yasunobu Nohara, Sozo Inoue, Hiroto Yasuura
CHI
2001
ACM
16 years 2 months ago
ConNexus to awarenex: extending awareness to mobile users
We explored the use of awareness information to facilitate communication by developing a series of prototypes. The ConNexus prototype integrates awareness information, instant mes...
John C. Tang, Nicole Yankelovich, James Begole, Ma...
ICIW
2008
IEEE
15 years 8 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
COMCOM
2006
80views more  COMCOM 2006»
15 years 2 months ago
A framework for seamless service interworking in ad-hoc networks
Local area wireless networks are becoming commonplace in our everyday lives. It would be beneficial to establish such wireless networks in an ad-hoc manner so that they are infras...
Linda Källström, Simone Leggio, Jukka Ma...