This paper presents an approximation method for numerically solving general Markov modulated fluid models which are widely used in modelling communications and computer systems. ...
An efficient moving object segmentation algorithm suitable for real-time content-based multimedia communication systems is proposed in this paper. First, a background registration ...
Parallel and distributed computing infrastructure are increasingly being embraced in the context of manufacturing applications, including real-time scheduling. In this paper, we pr...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
The need for flexible forms of serialisation arises under many circumstances, e.g. for doing high-level inter-process communication or to achieve persistence. Many languages, inc...