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» Without Loss of Generality
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107
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APCSAC
2007
IEEE
15 years 4 months ago
Implicit Transactional Memory in Kilo-Instruction Multiprocessors
Although they have been the main server technology for many years, multiprocessors are undergoing a renaissance due to multi-core chips and the attractive scalability properties of...
Marco Galluzzi, Enrique Vallejo, Adrián Cri...
ICLP
2009
Springer
15 years 10 months ago
Answer Set Programming for Single-Player Games in General Game Playing
As a novel, grand AI challenge, General Game Playing is concerned with the development of systems that understand the rules of unknown games and play these games well without human...
Michael Thielscher
107
Voted
AAAI
2010
14 years 11 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
86
Voted
AUSAI
2010
Springer
14 years 9 months ago
Pushing the Envelope: General Game Players Prove Theorems
A general game player is a system that can play previously unknown games given nothing but their rules. A key to success in this endeavour is the ability to automatically gain know...
Sebastian Haufe, Michael Thielscher
75
Voted
ECML
2007
Springer
15 years 4 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone