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GRAPHICSINTERFACE
2003
14 years 11 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
GRAPHICSINTERFACE
2000
14 years 11 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
IJSI
2008
126views more  IJSI 2008»
14 years 9 months ago
Modelling Route Instructions for Robust Human-Robot Interaction on Navigation Tasks
In this paper, we demonstrate the use of qualitative spatial modelling as the foundation for the conceptual representation of route instructions, to enable robust humanrobot intera...
Hui Shi, Bernd Krieg-Brückner
JUCS
2008
109views more  JUCS 2008»
14 years 9 months ago
Seamless Transition between Connected and Disconnected Collaborative Interaction
Abstract: Nowadays, more and more users make use of web-based collaborative systems. Users participate in communities or search for and provide information in webbased systems. The...
Stephan Lukosch
BC
2005
98views more  BC 2005»
14 years 9 months ago
Integrating behavioral and neural data in a model of zebrafish network interaction
The spinal neural networks of larval zebrafish (Danio rerio) generate a variety of movements such as escape, struggling, and swimming. Various mechanisms at the neural and network ...
P. Dwight Kuo, Chris Eliasmith