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CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 4 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
ICML
2008
IEEE
16 years 4 months ago
The projectron: a bounded kernel-based Perceptron
We present a discriminative online algorithm with a bounded memory growth, which is based on the kernel-based Perceptron. Generally, the required memory of the kernelbased Percept...
Francesco Orabona, Joseph Keshet, Barbara Caputo
JDA
2008
100views more  JDA 2008»
15 years 3 months ago
Efficient sampling of random permutations
We show how to uniformly distribute data at random (not to be confounded with permutation routing) in two settings that are able to deal with massive data: coarse grained parallel...
Jens Gustedt
PLDI
2006
ACM
15 years 9 months ago
Free-Me: a static analysis for automatic individual object reclamation
Garbage collection has proven benefits, including fewer memoryrelated errors and reduced programmer effort. Garbage collection, however, trades space for time. It reclaims memory...
Samuel Z. Guyer, Kathryn S. McKinley, Daniel Framp...
IROS
2008
IEEE
91views Robotics» more  IROS 2008»
15 years 9 months ago
Replanning: A powerful planning strategy for hard kinodynamic problems
— A series of kinodynamic sampling-based planners have appeared over the last decade to deal with high dimensional problems for robots with realistic motion constraints. Yet, of...
Konstantinos I. Tsianos, Lydia E. Kavraki