Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
We present a discriminative online algorithm with a bounded memory growth, which is based on the kernel-based Perceptron. Generally, the required memory of the kernelbased Percept...
We show how to uniformly distribute data at random (not to be confounded with permutation routing) in two settings that are able to deal with massive data: coarse grained parallel...
Garbage collection has proven benefits, including fewer memoryrelated errors and reduced programmer effort. Garbage collection, however, trades space for time. It reclaims memory...
Samuel Z. Guyer, Kathryn S. McKinley, Daniel Framp...
— A series of kinodynamic sampling-based planners have appeared over the last decade to deal with high dimensional problems for robots with realistic motion constraints. Yet, of...